/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef SC_HYJAL_TRASH_AI_H
#define SC_HYJAL_TRASH_AI_H

#include "hyjal.h"
#include "ScriptedEscortAI.h"

#define MINRAIDDAMAGE  700000//minimal damage before trash can drop loot and reputation, resets if faction leader dies

struct hyjal_trashAI : public npc_escortAI
{
    hyjal_trashAI(Creature *c);

    void UpdateAI(const uint32 diff);

    void JustDied(Unit* /*killer*/);

    void DamageTaken(Unit *done_by, uint32 &damage);

    public:
        InstanceScript* pInstance;
        bool IsEvent;
        uint32 Delay;
        uint32 LastOverronPos;
        bool IsOverrun;
        bool SetupOverrun;
        uint32 OverrunType;
        uint8 faction;
        bool useFlyPath;
        uint32 damageTaken;
        float DummyTarget[3];

    //private:
};
#endif
